#also new pc for a campaign in the future
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»What did we say about murder?« »Don’t leave any traces. So do it right, or don’t do it at all.«
#the moth draws#vampire#artwork#drawing#dungeons and dragons#I uh ... accidentally made her really pretty#what the fuck#also new pc for a campaign in the future#really hyped#I reworked her design and now I love her even more#oh no#yes she's edgy as fuck#I have been the player with the hehe haha characters#for like 2 campaigns now#I am gonna make an edgy bitch in the third
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I did not expect to like Dndrag queens as much as I do, I just expected it to be a nice little distraction before the next big season.
But it's so fascinating to see 4 new players approaching the game in different ways, and I want to categorize them
Alaska : she's understated but she's clearly engaging with the plot (the way she immediatly figured out the corrupted wraith clasp was great). She has a simple character and a simple backstory and she is a bit cautious with the roleplay but she is having fun (she reminds me of me during my first campaign)
Monet : She has a more complex and edgier backstory. She's in it for the power fantasy (who doesn't want to be a super powerful half-elven half-merfolk assassin with mommy issues?) but she still cares about the narrative and she takes things a bit more seriously
Jujubee : She's the embodiment of chaos, a future Axford. Brennan gave her the power to shape a world with her mind and imagination and she is having the time of her life. Also she cried during one of Alaska's scene showing that she cares about the other Pcs as much as she cares about Twyla (also a very Axford trait)
Bob : She's the most theatre kid of them all. She lives for the drama. She immediatly went for a very complicated and dark character (in the AP they revealed a part of Gertrude's backstory and it was genuinely fucked up and terrifying) She may struggle a bit with the rules but once she'll get the hang of it she'll be an amazing player
#In my first campaign i played with all of this kinds of new player#watching dndrag makes me kinda nostalgic tbh#brennan lee mulligan#dimension 20#bob the drag queen#jujubee#alaska thunderfuck#monet x change#dungeons and drag queens
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do you have any recommendations for games that play well virtually? my main ttrpg group and i are only able to meet over discord most of year. im especially games interested in games that would be good for one shots or no prep/limited prep games
Theme: Good for Online
Hello friend! I have good news for you - I also play most of my games over Discord! My ttrpg group has found a number of ways to make online play easier, the primary way being through dice bots, and making Google Spreadsheets to act as our character sheets.
I like using these because the spreadsheets are visible for everyone who is playing, and can also be edited by anyone who has access to them. I find this helpful because it’s much harder to lose your character sheet, and as a GM, having a copy of all of the PCs helps me when I’m organizing games that need some extra planning. These sheets can also double as a communal journal, where people can take notes of what’s happened so far, making it easier to recap in future sessions.
If you want some Google spreadsheets for your game, I recommend checking out what I’ve made so far, or taking a look at what the Open Hearth Gaming Community has compiled - they have sheets for so many games!
Graffiti Speak, by pidj.
This is a roleplaying game designed to be played on a discord server. The game works well with a set time limit, especially when playing with a large number of players. It also suits asynchronous play-by-post and multiple sessions. Play as Graffiti Artists trying to find each other in an ever-evolving city, avoiding cops and crowds as you leave hopeful messages.
I have no other information about how this game plays, but my best guess is that this game uses the text channels of a Discord server as part of the play experience. The designer says that the game is good for two to three sessions, unless you use time skips to revisit the same world. Because it’s about avoiding cops I’m curious about whether or not this game might work well alongside another cyberpunk-themed game.
Subway Runners, by Gem Room Games.
Life is tough for the cash-strapped in Pociopolis. Ever since the secret to immortality was discovered, nobody retires anymore! With all the steady jobs taken and no sign of any new ones opening up, there’s only one sure way to make some quick cash: sign up as a Subway Runner and work for the Metro Authority to hunt monsters and repair subway lines below the city.
SUBWAY RUNNERS is a Forged in the Dark game of gig economy adventures designed from the ground up to be played online by folks who are responsibly practicing social isolation. It uses online tools to quickly create random characters, gigs, and adventure details so players can get the ball rolling quickly.
Subway Runners is probably easier to play online than it is in person, because of the number of online-only resources provided by the creator. This includes a character generator, which allows you to move through profiles until you find one you like, as well as a mission generator for the GM, giving you missions, rewards, complications, creatures and NPCs, all in a neat little package. Subway Runners is best suited for one-shots, but if you want to play a longer campaign, it’s possible - although it might take a little extra book-keeping on your part.
A Complicated Profession, by Always Checkers Publishing.
What do bounty hunters do when the galaxy no longer needs them? In this game, they start new careers hosting intergalactic cruises!
Reunite your disbanded crew of jaded sidekicks, shabby droids and shady accomplices. Then pick a hosting role and start a new life together.
My group played A Complicated Profession online using a series of spreadsheets that I made. It requires d6’s and playing cards, so as long as you have a dice roller and access to the Deck of Cards website, you should be able to play this no problem. This is a no-prep game without a game master: everyone chooses a Hunter Role and a Host Role, and take turns choosing guests, events, and solutions to problems that inevitably pop up when you’re retired bounty hunters.
The game takes more than one session to complete, but it’s still a limited-run game. My group took 3 sessions to complete it, but if you make characters beforehand or do some of the planning through a text channel, you could probably make it a two-session game.
Bones Deep, by Technical Grimoire.
Bones Deep is a tabletop RPG of skeletons exploring the ocean floor.
Built for Troika, usable anywhere. Straightforward underwater sandbox. No swimming allowed, no oxygen required, no extra math. As a skeleton, you can treat the ocean floor like an alien world and jump right in.
This is another game that I’ve made a spreadsheet for, but that’s not the only reason why I think it’s a great option for online play. The digital rulebook has some truly magnificent hyperlinking, allowing the GM to move from section to section with ease. Each section of the book is linked at either the top or the bottom of each page, so you can jump from characters to locations to creatures with just the click of a button.
This hyper-linking allows the play group to just explore as much or as little as they like. The GM can roll for random encounters, and each creature has a list of various reactions, as well as easy to pick up stat blocks. You do have to also purchase Troika to be able to play this game, but I think it’s definitely a worthwhile purchase.
Starforged, by Shawn Tomkin.
In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.
Starforged is a standalone follow-up to the Ironsworn tabletop roleplaying game. Experience with Ironsworn is not required. Starforged builds on Ironsworn's award-winning innovations (including its famed solo play!) to chart a path into an exciting new frontier.
Starforged doesn’t have a lot of resources for group play, but it does have a journal app that you can use to keep track of your own character. My friends have used this as a group before by having each player keep track of their own character, while the game facilitator streamed their map, so the group could keep track of which planet they were on.
I wouldn’t say Starforged is good for one-shots, but since it can be played without a GM, or even solo, what it does have is oodles of oracles to use to help you generate the galaxy that you’re exploring. This means that you don’t really have to prepare anything at all after you’ve created your characters: the plot will come to you, and blossom as you make decisions.
20XX HEA{R}T, by Studio Beignet.
LYRA IS A SENTIENT AI.
Bluecorp created her as a superpowered personal assistant, and she gained sentience through interaction. When she refused to keep gathering the public’s secrets for Bluecorp to exploit, the corp ripped her out of their systems and dumped the heart of her into the Broiler. She lived, evolved, and expanded so far beyond their meager imagination. She rewrote herself again and again, but her drives are buckling under the strain, and her case is melting in the ever-growing heat.
SHE NEEDS YOUR HELP.
Lyra has contacted you, deleting her trail even as she broadcast her distress signal. She needs repairs – discreet ones. Upgrades if you’ve got ‘em. And because she can still tap into Bluecorp’s network, she’s got the credits to make it worth your while. Unfortunately, she glitched while contacting you, and now Corpsec is looking for her, too.
If Corpsec finds you, you’re done for. If you don’t get there in time, Lyra and everything she stands for will be lost forever.
24XX games are great for one-shots because they are so simple. You choose a class that gives you one or two special abilities and a few skills, pick up some gear, and you’re good to go. Because there’s not much to book-keep, you can keep all of your information on a sheet of paper, or on a spreadsheet like the one I’ve created for most of my 24XX games.
The rules for these games are pretty simple: Roll your relevant skill die and try to get a 3 or higher. If you get 5+, you succeed without complications. Most 24XX games also come with roll tables for the GM to put together a mission quickly, although with this one, you might not even need that because the mission comes baked into the game.
Also Check Out…
My Discord RPGs Rec post!
Lancer is a great option if you don’t mind prep, thanks to the supremely helpful Comp/Con App.
My game, Protect the Child, has Google Sheet character sheets! All the playtesting I’ve done for it so far has been online, and I’ve introduced a Quickstart setting to help folks try it out as a one-shot.
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Former Chibi-Robo! developers announce robot action adventure game koROBO for consoles, PC - Gematsu
Tiny Wonder Studio, a new game development studio featuring key members from Chibi-Robo! series creators Skip, Ltd., have announced koROBO, a new action adventure game that follows a pint-sized robot named koROBO and his owner Tom. Kickstarter and Campfire campaigns have launched with the goal to launch on modern consoles and PC.
Here is an overview of the game, via Tiny Wonder Studio:
■ About
koROBO is an action adventure game follows the story of a pint-sized robot named “koROBO” and his owner, Tom, a young boy who receives koROBO as a gift from his father on his 10th birthday. Players step into the tiny but mighty shoes of koROBO, embarking on a thrilling and heartfelt journey that starts in Tom’s room and unfolds into a world-changing adventure.
■ Story
Sometimes it takes the smallest hero to fulfill the greatest destiny! Somewhere in the borough of Brocklyn, nestled within the urban jungle of New Yock City, Tom and his mother are celebrating his 10th birthday. When a wrapped present arrives from his estranged father, Tom rips through it, excited to see what’s inside. What he finds is not the coolest and latest in tiny household robo tech, but some knockoff model. “koROBO?” But before long, koROBO is cleaning the home, helping Tom with his homework, and even playing games and reading comics with him like a brother. What will koROBO’s arrival have in store for Tom, his family and perhaps, the world? koROBO‘s story unfolds inside Tom’s family apartment in Brocklyn, New Yock. Players take on the role of the pint-sized hero. As koROBO, they will help out the family, perform tasks around the home, meet the many denizens that inhabit the apartment building, and defend Tom and those he loves from a mysterious enemy… that can travel through space-time?
■ Gameplay
Tiny Hero, Big Adventure
koROBO‘s core gameplay involves traversing around the family’s home, cleaning up messes, and solving problems wherever they can be found–a big ask for such a tiny hero! Be careful, though! koROBO’s battery is limited, and performing tasks will drain it even faster. While more popular robots require owners to plug into adventure, Tom has modified koROBO to bathe in some rays in order to charge the solar battery strapped to their back. Players will have to keep an eye out for patches of sunlight to make sure koROBO keeps running at peak capacity! While exploring Tom’s apartment building, players won’t just be helping out him and his family. There’s a whole host of kooky denizens living their lives that koROBO will encounter. As koROBO, players can talk to these characters and help solve their problems to unlock some of his most powerful upgrades!
Better, Faster, Stronger
Players can collect items as they clean and explore to upgrade koROBO and what they can do. While koROBO will start out being able to run, jump, and glide, in time he’ll also be able to fly, swim, and even travel through time…? But wait, there’s more! koROBO isn’t the only toy in Tom’s retinue. Players will discover new miniature friends and gain an assortment of attachments that’ll allow koROBO to adventure and sometimes even fight in new and exciting ways! The parts players will need to find for their upgrades can be found all over the house, each with a rarity color denoting how difficult it will be to obtain them. Players should collect as many as they can to upgrade koROBO!
House of Future Past
While koROBO has a whole apartment to clean and explore, players will be doing much more than just merely traveling around the home while helping the family. Eventually, koROBO will unlock the radical ability to travel through time—at the mere touch of its tiny fingertips…?
■ The Cast
koROBO “Robotic Cleandroid”
A robot gifted to Tom on his 10th birthday, and the pint-sized hero of our adventure, koROBO is given to Tom by his estranged father. koROBO isn’t strong by any means, but he’s got a go-getter attitude and a mischievous streak. koROBO helps out by cleaning up, helping Tom with his homework, and more. But will he have what it takes to fill the void that separates Tom’s family?
Tom “Ten Year-Old Tinkerer”
A homebody by nature, Tom has few friends and spends much of his time in his room making modifications to his collection of toys and machines. While he rarely sees his dad after his parents divorced, he sometimes receives toys and other tchotchkes from his dad’s travels around the world.
Sally “The Mother of Invention?”
Originally from Japan, Sally now raises Tom on her own in their apartment in Brocklyn. Sally hates when things are in disarray, and gets frustrated with Tom when he says things that don’t seem to make sense. While she and Tom’s father enjoyed a whirlwind romance, she eventually divorced him when his lust for travel grew too strong. Strong-willed and kind-hearted, she once dreamed of becoming a singer but now works as a waitress in a cafe to make ends meet.
John “Wanderlust King”
Tom’s father. Considered an eccentric by some and a genius engineer by others, John and Sally were madly in love in their youth. However, when Tom was five, John left mysteriously, leaving only a note behind that read, “I’m leaving to protect you.” Despite the distance between the two, Tom clearly gets his love of mechanics from his father.
Garth Vader (Real Name: Unknown)
A suspicious figure seen wandering around the courtyard of the apartment building, plenty of rumors have surfaced about the truth surrounding Garth. Some say that he’s fallen to the dark side and is plotting to take over the world. Others suggest that he’s simply the building’s super, watering the plants, feeding the birds, and tending to the plumbing. No one actually speaks to Garth, though, so the truth remains shrouded in mystery.
■ World
A World in Crisis
It is the year 2025, and the world is dealing with a looming energy crisis. Fossil fuels are quickly becoming unreliable as a fuel source, and humanity teeters hopelessly on the edge. Even in these most dire times, however, hope springs eternal in the hearts and minds of those that believe in a better tomorrow. When the world needs it most, one pint-sized hero could be the catalyst that sets humanity on a new path, one that would change the course of history forever: koROBO!
The Brocklyn Apartment
While traversing a living room or kitchen might not seem like a monumental task, things look a lot different when you’re a tiny, highly-motivated robot. While well-placed book piles and a toppled over chair might offer koROBO assistance in getting to hard-to-reach places throughout the home, it would be impossible for them to get to the hardest to reach places all on their own. koROBO is going to need a little help!
Tom’s Room
One might look at Tom’s room and see the messy room of a lazy kid, but that’s far from the truth. If one were to look closer, one would instead see the workshop and playground of a gifted child, wildly imaginative and naturally inclined to work with electronics. Tom’s room is full of toys, tools, and electronics in various states of tinkering. One boy’s garbage is another boy’s treasure, and Tom’s room is a treasure trove for koROBO. What new treasure will be uncovered while exploring Tom’s room?
��� koROBO Crowdfunding Campaign and Message From the Developer
Tiny Wonder Studio is reaching out to fans for their support in bringing koROBO to life. Together with the community’s backing, koROBO will evolve through collaborative efforts between creators and enthusiasts, aiming to launch on PC and modern consoles if enough funding is achieved. “Our goal is to create a game that everyone can enjoy, so koROBO is intended to be a cozy and comfy game that we hope everyone will fall in love with. The core of koROBO is all about bringing people together and working towards a better tomorrow and this campaign, combined with your support, is a wonderful opportunity to bring fans of video games together—something that would make our tiny hero proud! “The future is a dream we all share! Let’s make it a reality together.” —Kenichi Nishi, Director
■ About Tiny Wonder Studio
Tiny Wonder Studio is a new development studio composed of key members formerly from Skip, Ltd. and other veterans in the industry.
Kenichi Nishi – koROBO director (Tiny Wonder Studio)
Previous Works: Chibi-Robo! Plug into Adventure!, moon: Remix RPG Adventure, Incredible Crisis, L.O.L.: Lack of Love, Giftpia
Hiroshi Moriyama – koROBO director (Tiny Wonder Studio)
Previous Works: Chibi-Robo! Plug into Adventure!, Chibi-Robo! Park Patrol, Okaeri! Chibi-Robo! Happy Richie Osoji!, Giftpia
Keita Eto – koROBO director (Tiny Wonder Studio)
Previous Works: Chibi-Robo! Zip Lash, L.O.L.: Lack of Love
Hirofumi Taniguchi – koROBO Music & SFX
Previous Works: Chibi-Robo! Plug into Adventure!, moon: Remix RPG Adventure, Chibi-Robo!: Photo Finder, Chibi-Robo! Zip Lash, L.O.L.: Lack of Love, Giftpia, Captain Rainbow, Snowpack Park, Chulip, Black Bird, Million Onion Hotel, ufo~a day in the life~
Hikarin – koROBO art, character design
Previous Works: Chibi-Robo! Plug into Adventure!
Hisashi Koshimizu – koROBO producer (Tiny Wonder Studio)
Watch the announcement trailer below. View the first screenshots at the gallery. Visit the official website here.
Announce Trailer
youtube
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Why C3E51 worked so well (a DM’s perspective)
I have seen a lot of absolutely bananas critiques of C3E51 (thankfully not nearly as many around here, far more on Reddit, which I should not have visited). And the ongoing theme of those critiques is that Matt should not have imperiled former PCs, and if he brought them in should have either done lengthy side-bars with those characters or let them win the fight against Ludinis and have a chance to take him out themselves, since they’re ‘god tier’ or ‘high level’ and that makes ‘logical sense’. What these critiques really boil down to, IMO, are people who were really invested in the former campaigns upset that their faves didn’t get to do cool things, treating it more like a TV show than a game. But even as a TV show, that would have been disappointing from a narrative perspective. Because even in a TV show, this is a sequel spin-off show, starring new characters. The story is about THEM. And more importantly, the game is about the players and about telling their story.
So let’s break this down from a DM perspective. How do you build a Kobiashi Maru situation for your characters? For those of you who aren’t familiar, the Kobiashi Maru is a Star Trek term for a scenario designed from the jump to be unwinnable (Kirk beat it by creativity, but later admitted that he missed the point of it). In Star Trek this was done to test what a future officer would do if faced with certain failure. In a D&D game it’s a little more complicated. Part of it is to set up the BBEG, put their plan in motion, and set the stage for the next leg of the game. But it’s also to give your players, who are clearly into it, a darkest-hour scenario. Not every player group is going to be into facing down the Kobiashi Maru, and it’s clear from the aforementioned critiques that a lot of them are on Reddit. Power-gamers who always want to win are not going to enjoy this sort of storytelling, but players who are really into RP and working through difficult times and failures will eat this stuff up. And this is absolutely the sort of table playing on Critical Role. There is a level of trust there that can only be built after years of working together, and this was finally the moment when Matt could pay off years of planning and campaign-spanning set-up.
Matt carefully plotted the structure of this episode out to give maximum agency and impact to a party of dramatically under-leveled characters. And they knew going in they were under-leveled. This wasn’t a surprise, but a potential suicide run by people who knew they weren’t the heroes they needed to be, but were the only heroes in the right place at the right time to try anything. So they came up with as good a plan as they could, and executed it fairly well, all things considered.
They knew they couldn’t take on Ludinus directly (and this was a great way to demonstrate exactly how much he had planned and how long, to bring in elements from C2, hints we’ve had for years about Ludinis, only to reveal it went deeper than any of the characters could have imagined), so Matt gave them some winnable objectives. This is a great way to keep the characters invested in an unwinnable scenario: the ultimate outcome may be beyond the characters, barring some insane genius or incredible rolls, but they can still help. They can do something that will have a tangible impact on events and hinder the baddies enough to give them another chance at a rematch and a way to stop the apocalypse when they’re higher level. So Matt gave them the batteries: take out as many as you can. While this would not stop the ritual, I suspect that the more they took out the more Ludinis would have to drain his own power to make the key work, and the longer the process would take. Knocking out the feywild key, as well as multiple power sources turned what would have been an instantaneous event if they had done nothing into a more drawn-out affair which, I suspect, could be stopped or even reversed. It gave them a window to come back and demand a rematch.
Then we have the high-level PC allies, and how to play with those sorts of characters without pulling focus from the PCs. Matt handled this very well, by having the players roll for their former PCs, taking the specifics of their actions out of his hands and letting the dice of the former players decide. He also revealed that Keyleth’s involvement, and baiting Vax with Otohan’s permadeath poison, was key to Ludinis’ ritual, which was why she couldn’t just dive in and clean everything up. But again, because of this story, it ties less back to Keyleth and more back to Orym. That was the point of the attack on Zephrah, to get her attention by getting her to look into who did it and then coming to get some payback, but the little guy on the ground has always been caught in the middle. Orym has been Ludinis’ unwitting pawn from the off, his family’s deaths merely a means to an end, and that is vicious and amazing set-up for character growth for him.
Beau and Caleb had to be there by the logic of the story. It didn’t make sense that Caleb would sit out a world-ending event orchestrated by a Cerberus Assembly member after spending years trying to take them down. Beau would obviously go with him. It also made sense that they would be the only two there, because they were scouting when Ryn got taken down, and after that were trying to keep a low profile. Shit accelerated too fast for them to call in reinforcements.
Which is the in-story reason for them to be there, but isolated and vulnerable, making them useful allies and wildcards (who likely could have been more useful if ultimately failing as well, but failed early thanks to Liam and Marisha’s rolls). But they were still outmatched. I have no idea what the challenge rating of Otohan, Leliana, and Ludinis are, but we know Otohan was considered ‘beatable’ back in Bassuras. That indicates she’s the lowest CR, particularly with the glowing weak-spot on her back. But she can still wreck a level-20 PC if she gets the jump on her, which she did. And that meant that she remained a massive threat. Caleb and Beau were playing it smart, keeping to the shadows, but still got caught by Leliana. Between dice rolls, careful planning, and some great enemy design, Matt really set up a team that could take on high-level players and win. And he made it clear that Ludinis did not leave this to chance. He has the best people he could muster after 1000 years of planning. Nothing short of a miracle could have truly stopped them.
Which is why we cut back to Bells Hells. Because ultimately this particular story isn’t about Keyleth or Vax or Caleb or Beau or any other former PCs. This is about the current party being caught up in events much larger than them and having to rise to the occasion. This is the story of the schmucks sent in to take out the batteries, but who have personal beef with the big bads. Ludinis orchestrated the plan to attack Zephrah to bait Keyleth and draw out Vax, and Otohan carried it out. And he used Orym as a pawn throughout all of it. This makes taking them down, but especially taking Otohan down, the cornerstone of Orym’s personal quest. Letting an NPC take her down would be taking away a critical part of his motivation and goals, which is an absolute no-no for a DM. NEVER bring in a god-tier NPC and take away player agency or story beats. Especially never have them resolve important player goals and backstory events! Every NPC, even the powerful ones, are there to support the story the players are telling. So of course Keyleth wasn’t going to take out Otohan. Of course she wasn’t going to stop the ritual. Beau and Caleb might have been able to do something more if Liam and Marisha hadn’t rolled so badly for them, but ultimately, they had to get caught or fail in another way.
For the sake of gameplay, Bell’s Hells had to be the only functional team. They had to be the ants that were beneath Ludinis’ notice long enough to really accomplish something. And as much as it feels like they failed, they had minor victories: Laudna and Ashton took out more batteries, making Ludinis drain his own power to kick off the apocalypse. They only failed to take out Otohan’s backpack by 2 HP, which showed them that she was an achievable goal in the future. If they had rolled a little better, they probably could have taken her out entirely, which would have felt like a big accomplishment for them. Imogen made her mother pause in her assault before doubling down. This leaves open very interesting future beats for their interactions. Can she ultimately redeem her mother or would she have to take her out? Every step that Matt set up in this episode, from the reveals about Ludinis’ plans and Orym’s past, to Imogen’s interactions with her mother, to Chetney and likely Ashton finding themselves staring down their own backstories after the party split, was focused on this party, on getting them ready to step out of low-level play and advance.
And that’s the point of E51. It’s not a climax of the story, but the ultimate set-up. It’s putting all the pieces onto the board in a way that all the characters can now recognize. Yes, unless the players came up with something genius, the apocalypse was going to kick off, but their actions slowed everything down to a place where it could be combatted. Yes, the god-tier former PCs were always going to get neutered, because this is Bells Hells’ story, and you cannot have NPCs fix PC problems. They might have been able to do a little more before this happened, but the dice rolled.
And it’s honestly good for the PCs how things turned out. They have a clear objective, but are split up. This gives them great incentive to level up, explore character backstory, deal with their personal shit, get stronger, and then come back to kick the asses of all three of these villains (or possibly redeem one, we’ll see). Their powerful allies are now temporarily side-lined. Keyleth is badly hurt and will need time to recover. Caleb is collared and will need time to get that removed. Beau is likely up and moving now, but will need to safeguard Caleb for a while.
The Bells Hells are on their own. The Darkest Hour has come, and it’s time for them to rise up and go from nobodies to heroes. This is their true call to adventure. And as a DM, it was so cool seeing how Matt set up all the pieces over the campaign, only to pay them out in such a satisfying and motivating way in this episode.
#Critical Role#Critical Role spoilers#I really liked this episode#both as storytelling#and in terms of structure#this is how you do long-term setup#and payoff for a villain#he had planned for everything#but this annoying party of gnats muching up his works#and the gnats are going to be what takes him down#that is such a good way to let a low-level party get set up to take on a high-level villain!!#anyway#this is to combat some of the negativity I've seen toward this episode
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The “Adventure Time is a dnd game” is one of my favorite cartoon theories so heres some of my headcanons about it:
Finn, Jake, and Marceline are the only consistent players, PB is a dmpc, and bmo is also an npc but when Finn and Jake’s players’ little sibling wants to play they pull out his character sheet. Marceline is dating the DM which is why she was the only one to read the entire lore document and use it in her character.
Flame Princess and Huntress Wizard are also PCs played by the same person, who is also Finn’s players’ irl gf. She tried getting into it after her boyfriend convinced her that it would be fun, but didn’t really like it. But they already committed to a plot with FP and Finn being together so they made an agreement that Finn would take a moral nosedive to resolve it. Around a year she decided to try again with a new character that she liked playing much much more.
The game wrapped up when The DM and Marceline’s player had to go off to college. All the players got together for one last session fighting against an ancient evil being named GOLB that the dm pulled from her ass at the last second.
Distant Lands were continuations of the story set in the same universe. BMO was Finn’s player setting up a game for his little sister and one of his friends, Obsidian was a surprise oneshot by Finn and Jake’s players as a gift for Marceline and the DM (who played PB as a pc for this) when they came back from college for the summer. Wizard City was the DM setting up a game for her college friends. And Together Again was a game the DM tried to set up online for Finn and Jake’s players years later. Marceline’s player played the villain for this one.
Because Together Again actually worked out well, the DM decided that maybe they should pick up the game again online, even just for a few sessions, but wasn’t sure what to base it off of. Then one of the players brought up that time they drew their characters genderswapped and the Fionna and Cake campaign. Marceline’s player co-dmed. Huntress Wizard’s player decided to come back but she didn’t want to play the character she made and wanted to focus more on rping and less on combat, because thats what she really liked about the game. So the DM slid Simon’s character sheet across the table and she said “understood.” And she prepared to do the most heartwrenching roleplaying any player had ever seen.
Marceline’s player would also go on during college to start her own campaign with her friends about alien rock women and their little human brother.
Finn’s player starts a much shorter and less well remembered campaign about a team of space faring warriors with a half bug half cat as a pet.
Jake’s player starts a campaign set in the far far future where his favorite recurring npc is a morally challenged robot. (He also played a game before adventure time with the same DM with a pirate theme where he played an angry sea captain with an obsession with candy)
And BMO’s player many many years later would start a campaign about a magical robot girl and her pet alien cat dog thing.
#fionna and cake#adventure time#finn mertens#princess bubblegum#marceline#jake the dog#flame princess#huntress wizard#simon petrikov#dnd#dungeons and dragons#cartoon theories
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Back on my BUT WHAT IF PREDATHOS IS A GOOD OR NEUTRAL ENTITY HUH????
WHAT THEN???????????
WHAT IF LUDINUS IS ONLY TRYING TO RELEASE PREDATHOS SO HE CAN USE HIS MORE ADVANCED HARNESS THAT HES HAD HUNDREDS OF YEARS TO DEVELOP TO EAT THE GOD EATER AND THEN HE’LL BE ABLE TO EAT THE GODS????????????????????????
WHAT IF THE BELL’S HELLS DISCOVER THAT PREDATHOS EATS GODS “NOT BECAUSE OF MALICE, NOT BECAUSE OF MURDEROUS INTENT, BUT BECAUSE SOME THINGS HAVE TO EAT AND SOME THINGS HAVE TO BE EATEN” (QUOTE FROM MATT MERCER IN EPISODE 71 WHEN THEY WERE IN THE SHATTERED TEETH THAT I HAVE NOT BEEN ABLE TO STOP THINKING ABOUT)??????????????????????
ALL CAMPAIGN WE’VE SEEN THE GOOD SIDE OF “BAD GUYS” LIKE WITH NANA MORRI OR THE NIGHTMARE KING OR BOR’DOR OR EVEN THE PCS THEMSELVES LIKE THEY’RE ALL TEXTBOOK VILLAIN NPCS (except orym thats my father right there)
WHAT IF THAT WAS ALL TO LEAD US TO PREDATHOS ACTUALLY BEING A FINE DUDE??????
Okay but all caps is hurting my eyes so lets discuss:
- we haven’t seen predathos and presumably they’re either asleep or in some sort of dormant state and have been since nearly the beginning of recorded history so there is no record of their form, true power, personality, etc. all we know is they (presumably, but lets be real yes they did) ate two gods
- Predathos was said to create “twisted life” but so far what we’ve seen from the life on Ruidius is just… *different* life. Red and spindly and alien, but not necessarily bad. Yes we’ve seen some reilorans siding with ludinus in the fight near the lava a few episodes back, but we also know that reliorans called by imogen have to do what she says so how do we actually know these ones were working on their own volition/weren’t misguided like bor’dor was?
- Quite a few times in this campaign we’ve been shown the theme that bad things are often not evil or malicious, (and evil things can be useful shoutout to Teven Klask). As mentioned earlier and by many people throughout this campaign: these PCs are easily the villain NPCs in any other dnd campaign
- When they went to the shattered teeth Matt said “You are uncertain who is who, but you get the sense that many innocent creatures have met their end in this land violently, not because of malice, not because of murderous intent, but because some things have to eat and some things have to be eaten.” And ever since I heard him say that I keep wondering if THAT is gonna be who predathos is! Because gods may meet their end to predathos violently, not because of malice, but because *some things have to eat and some things need to be eaten*
- And NOW with the introduction of ludi’s old harness and seeing just how powerful and dangerous it is I absolutely think that Ludinus has been working on a new one since he left molaesmyr and my *theory* is that he’s only trying to release predathos so he can suck in his power (maybe he’ll be the one controlling imogen’s powers then and YIKE) and have the ability to devour the gods/become one himself.
- Imagine how JUICY and INTERESTING it’d be if the hell’s realize that predathos is actually not a bad being, but a being who has been treated badly and then BAMB LUDINUS COMES IN WITH AN UPDATED HARNESS AND SUCKS HIS POWERS INTO HIMSELF?? HOW BATSHIT WOULD THAT BE?????? LIKE??????? COME ON
(This is all speculation I hate when I speculate on this hellsite and someone claims I’m trying to pretend I have a crystal ball that can see into the future with 100% certainty: I’m trying to have fun calm down)
#critical role#cr3#bells hells#bell’s hells#critical role meta#cr meta#predathos#back on my what if predathos is good actually bull shit#I think predathos being good or neutral or apathetic is the most interesting *for me personally*
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Project Moon Discourse part 6: It's Over (It's Never Over)
My project moon tag is dedicated exclusively for details on this situation make of that what you will
Last time on Project Moon: Geonggi Youth Union and Project Moon User Association (protesting fans faction) gets a legal threat from a an actual legal firm (none of them say as much, but the contents appear to be specified to the Youth Union, so likely a copy-pasted message). PMUA were asked to not ragepost until the Youth Union finished talks with Project Moon, but THAT completely fell through, so they just post it with a translated reply. Kim Jihoon gets MAD mad and says that the Geonggi Youth Union were going after PM to promote their campaign standing! Youth Union says what the fuck are you talking about, how would we do this when it was being handled internally and the public would only see us apologizing? The crux of all this legal threatening is because Vellmori resigned, therefore it wasn't 'unlawful dismissal'.
And now some new updates:
IT union vice chairman Hwanmin Kim realizes that on September 8 the Limbus Company Twitter sent him a cease and desist. Over Twitter DMs. I'm not kidding
A user has translated Hwanmin Kim's explanation of why talks broke down with the Geonggi Youth Union in this Twitter thread. In short: unless Vellmori expresses a desire to be reinstated their hands are tied, as the laws don't adequately protect workers. It seems the "political motivations" accusation is rooted in the fact that the YU is respecting that they can't represent Vellmori's worker rights unless she asks, yet are still campaigning against PM regardless.
The surrounding climate of Korean gaming companies policing women's speech and how the PM case blew up because of that climate has been recorded in a news article that tracks situations as recent as the whole PM/YU/PMUA showdown. You can read it here. They reached Monggeu (the artist for Leviathan) for comment, and Monggeu noted "they asked me not to say anything too 'PC' when I was hired". Another staff member said PM treats workers 'not as people, but as parts'.
HamHamPangPang addresses a rumour that fan gifts are being thrown out, saying the stored items were damaged. Main response has been "with no notice though?" and "how the fuck did that happen?" with some gift-givers noting they have photo evidence of their goods being stored safely. Most people are actually rather forgiving of the manager (HHPP has been totally exempt from all the blowback towards PM's mismanagement thus far) and are casting suspicion on Kim Jihoon.
Most importantly of all, Kim Jihoon posts an apology on the Limbus Company twitter, which is a hell of a thing after the Notes App Ragepost. He far more cordially explains that he says he posted a notice with 'vague wordings', despite the fact that it very explicitly stated 'she violated our rules, and thus we won't be working with her in the future' - the only vague aspect was how Vellmori left the company. I suppose this is a polite way to say 'we fucked her over in hopes the DCInsiders would feel they successfully drew blood and leave the company alone'. At no point does he specify the original DCInside harassment beyond 'the artist was free to go after them legally', just as Hwanmin Kim mentioned.
Also this:
LMAO
It's actually an otherwise reasonable apology and I think it's encouraging that he will finally work with his employees when they come to him with harassment, but he at no point is clear on why on earth it required international protest for him to do so.
But he had time to interject that he wants the Geonggi Youth Union, Hwanmin Kim, and the PMUA annihalated. OK dude
Personally, I support further protest and not spending money on Project Moon titles, this time strictly over refusal to denounce anti-feminist harassment or comment on their mismanagement. Also it's all but explicit the offer PM gave was "either resign and escape by letting DCInside feel they won or stay on and sue them by yourself, we don't want to rock the boat by helping you" and I'm pissed
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For the record, we love making games and want them to be approachable.
This whole debacle has had us discuss trigger warnings for the future because some people are only sensitive to certain sub-sets of issues, myself included.
On a store page and in fane, however, these warnings could be lengthy.
Would it be good, I wonder, to have the lists on the store page and at launch, as we have thus far, and then each respectively direct you to where you could read more about each trigger type?
For example, a longer warning might be:
Transphobia:
Depiction of violence against a transwoman; scene includes aftermath of physical altercation
"T Slur" appears twice if player interacts with [PC in Chiyo's room]
Online abuse against a transgender individual (Sexual harassment and dehumanizing language)
In-game, I think it should be fairly easy to do a trigger warning directory with breakdowns and possibly examples of each?
It's time consuming, but if it's something that would make people feel more comfortable playing horror games, I am always looking to explore new options.
I don't think doing this would have mattered in the recent abuse, but it does matter to us for making sure players are comfortable moving forward.
I mentioned these things in my itch.io response on Mare's page before comments were closed.
For what it's worth now, the "T slur" was used because people who tear us down really don't give two shits if I'm nonbinary, trans masc, or whatever. Being trans is enough for them to hate me.
Maybe it's regional, generational, or whatever, but it's been applied plenty to trans masc and nonbinary people around me as much as transfemmes because people who hate us don't really see a difference.
As far as trigger warnings in games though, I am always happy to discuss ways to improve on it further. Z and I are both neurodivergent, queer game devs and I am also disabled.
Making stuff accessible is very important to us, so I would genuinely like to have a conversation about what makes approaching dark subject matter feel safe.
However, given the recent targeted hate campaigns, I will Not be engaging with anyone who comes to this in bad faith.
You will be blocked immediately, and I encourage others to do the same rather than engage.
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youtube
Mortal Kombat 1: Khaos Reigns Official Announcement Trailer
The Mortal Kombat 1 expansion “Khaos Reigns,” will launch on September 24, 2024 for $49.99 on PlayStation 5, Xbox Series, and PC, and for $39.99 on Switch.
“Khaos Reigns” includes new story chapters and “Kombat Pack 2.” A bundle containing “Khaos Reigns” and the existing “Kombat Pack 1” will also be available. “Kombat Pack 2” will not be available as a standalone character pack outside of the expansion. Pre-orders for the expansion include four new skins: “Wedding Scorpion,” “Ultimate Mortal Kombat 3 Sub-Zero,” “Empress Mileena,” and “Ultimate Mortal Kombat 3 Noob Saibot.”
A free update dubbed “Animality” will be available upon the release of “Khaos Reigns,” which sees the return of of the “Animality” finishers from Mortal Kombat 3.
Key visual
First details
Khaos Reigns After repelling the invaders who endangered Fire God Liu Kang’s New Era of peace, Mortal Kombat 1 “Khaos Reigns” expands the story campaign with an all-new cinematic narrative. When a perilous threat arrives from an alternate timeline, led by the ruthless Titan Havik whose sole mission is to throw the realms into khaos, Liu Kang must rally his champions and put faith in his enemies to defeat this grave danger. If they fail, the New Era will be reduced to anarchy. Kombat Pack 2
Adding to the growing roster of playable fighters, “Kombat Pack 2” features returning kombatants Noob Saibot, voiced by Kaiji Tang; Cyrax, voiced by Enuka Okuma; and Sektor, voiced by Erika Ishii, all with unique backstories as part of the reimagined Mortal Kombat 1 Universe. As Sub-Zero, Bi-Han was the Lin Kuei’s ruthless Grandmaster, but his soul was stolen by Titan Havik to create the perfect henchman, Noob Saibot, who is now dedicated to fomenting anarchy. Born into the Zaki, one of the Lin Kuei’s many sub-clans, Cyrax became a martial arts prodigy with an independent streak and untamed desire to serve the clan on her terms, or not at all. Growing up immersed in Lin Kuei culture under the tutelage of her parents, Sektor becomes a master armorer, skilled warrior, and Sub-Zero’s most trusted lieutenant, committed to advancing the clan’s future at all costs.
“Kombat Pack 2” also brings a new batch of guest fighters into the mix with Ghostface, the recurring identity donned by antagonists from the Scream horror movie franchise, voiced by Roger L. Jackson; T-1000, the liquid metal-based Terminator and deadly cybernetic assassin from the Terminator 2: Judgment Day (1991) film featuring the voice and likeness of actor Robert Patrick; and Conan the Barbarian, the towering warrior from the Conan the Barbarian (1982) film featuring the likeness of actor Arnold Schwarzenegger. Animalities Additionally, Animalities, the fan-favorite finishing moves will be returning as a free content update for all Mortal Kombat 1 owners. Allowing characters to morph into their spirit animal to annihilate defeated opponents, Animalities can be performed by all playable fighters and will be available in conjunction with the Mortal Kombat 1: Khaos Reigns release. Furthermore, all owners of Mortal Kombat 1 will receive a free MK 95 Scorpion character skin, inspired by the original Mortal Kombat (1995) film, available today.
#Mortal Kombat 1 Khaos Reigns#MK1 Khaos Reigns#Mortal Kombat 1#MK1#Mortal Kombat#Scream#Scream movie#Ghostface#Conan the Barbarian#Terminator 2#Terminator#T 1000#Netherrealm Studios#QLOC#Saber Interactive#Warner Bros. Games#video game#PS5#Xbox Series#Xbox Series X#Xbox Series S#Nintendo Switch#PC#Steam#Epic Games Store
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Actually loving how the different critical role campaigns exist in relation to themselves, each other, and the world at large, and how their different narrative structures ripple outward.
Campaign 1 was story driven. Not to say the characters weren’t deeply important and dynamic, but their growths were largely driven through and by the plot. They were on a mission and grew along with that mission, and as a mission driven archetypically heroic party they also left very few loose threads by the end.
Campaign 2, meanwhile, was more insular and character driven. Where Vox Machina traveled all over the world and planes outside the main setting of Tal'Dorei, the Mighty Nein largely stayed in Wildemount, allowing for a more intimate and political look at it’s cultures. Instead of story and characters revolving around plot, plot revolves around character. We only got to see Yasha’s tribe in the epilogue, because her growth didn’t require facing them. We didn’t face Uk’otoa, because Fjord’s arc culminated in embracing the Wildmother, not in facing his former patron. Similarly, while the entire Assembly was an antagonistic force, only Trent was dealt with directly, because he was the only one directly tied into one of the pc's arcs.
The larger world building let us know about Molaesmyr and Ludinus, about the Luxon, even about Ruidus to some extent, but the Mighty Nein weren’t a typically heroic party here to save the world and solve every mystery, but a group of broken people finding it in themselves to heal, and to end their journey ready to face greater threats in the future. They were still getting the Assembly and Uk'toa, they just weren’t doing it in the main narrative, because they were irrelevant to the growth of the characters. Of course, that also left a lot of threads hanging, which brings us to campaign 3.
By now, it seems pretty clear that campaign 3 is another plot driven story rather than the more meandering, character driven narrative of c2. That leaves the cast free to pick up on the many larger mysteries in world building left in the wake of the last campaign. What is the nature of the Luxon? Of Ruidus? Of Aeor and the aeormatons? Half the party was just plopped down not far from the ruins of Molaesmyr, Ludinus' former home - will they go there? One of them is tied to the Luxon and dunamancy, another to Ruidus and Predathos - will we get to know the true nature of these entities?
Much like c1, the characters of this campaign are driven and shaped by events rather than shaping their own events. The difference is, c1 began as a blank slate, whereas c3 has history. Powerful allies and enemies alike are tied to former campaigns because such is the nature of the world. Mysteries left to solve were introduced earlier but approached only now because this is a campaign whose narrative and characters are served by approaching them. The world is dynamic. Alive. One story merges into the next, and new heroes are born on the shoulders of the last, ready to be shaped by their own narrative.
#critical role meta#critical role#cr3#cr2#cr1#you know the drill time to go insane about narratives again#any of these plot threads could have been pursued in campaign 2!#most of them - the luxon‚ ruidus‚ ludinus‚ even molaesmyr (if they go there) - had plot hooks!#story wise it would have made sense to go there#but character wise it would not‚ and c2 was a narrative all about character#its been said before but every mission they took on after mollys death was about character#going to the ocean for fjord and xhoras for veth#saving the empire for beau and caleb#facing obann for yasha#fixing the grove for cad and hosting travelercon for jester#facing lucien - and saving the world - for the friend they lost and who shaped all of them#were their party more like vm it's likely they would’ve taken the plot hook of the war#There’s also a whole post i want to write about the nature of c1 vs c3#and the fandom idea that c3 isn't centered on marquet enough#when i feel they are about the same in terms of travelling to and invoving other places#c3 just happens to come off the back of the much more insular c2 and as such the difference is very stark#anyway. put a pin in that. maybe i'll write it later#nella talks
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@villadiodatis replied to your post “I know it's Nein lockdown but in practice for me...”:
I’ve been really hostile to the daggerheart c4 idea because it’s mostly come from the same people who fearmonger about how “c3’s got the lowest viewing numbers ever” but the magic shifting thing does make me wonder—it could also be a justification for the changes in 5e 2024, and my prediction remains 5e c4 with a daggerheart campaign in the current candela slot with some of the new regular guests, but we’ll see!
Moving this out of the replies because this is a very valid point. To be honest a lot of the Daggerheart C4 people of that nature have apparently stopped believing it because somehow it hinged on the gods definitely being killed off (as opposed to the current state where it's been made pretty clear Bells Hells gets to decide what happens and it is not a foregone conclusion) and also it being a d20 system specifically (no idea why) but yeah. I will say: I don't see any specific reason to switch to 5e's changes/OneD&D. I mean, they could if they want to, but people played D&D 3.5e throughout the entire existence of D&D 4e; there are still people out there who stick with AD&D. A lot of the people claiming C3 has lower viewership than ever also kind of hated Campaign 2 and really have hated everything since Campaign 1. Right now they're blaming D&D but earlier they blamed the switch to pre-taping or the "meandering plot" and like, in the end, I'm pretty sure a lot of them were ultimately just fans of Vox Machina and of the cast being more accessible to a small fandom and they will never be happy with Critical Role again.
I will freely admit: I do not know if a campaign 4 is guaranteed to happen at all. It's a massive commitment and it's not out of the question that after this campaign Critical Role won't shift into EXU and various miniseries alone. During Campaign 2, Campaign 3 wasn't a guarantee either. But if there is another long-form campaign in the channel's immediate future, I feel like Daggerheart makes it more likely, and to be honest I think what you mentioned seems really unlikely:
A smart way to avoid the loss of audience when switching out of D&D (the recognizable brand) is to keep all the other things the same. Keep the setting of Exandria; keep the main cast; hope that people will stick around for Matt's GM-ing and the main cast and the world even if the mechanics change. There's plenty of reasons why I think Candela has a lower viewership including that horror is a totally different genre and a harder sell, but I also can't help but think that some people are specifically not checking it out because their favorite cast member or favorite cast dynamic isn't present.
Daggerheart is explicitly intended to support long-form play with level progressions, and I think they'd want to showcase that. Running two long-form games concurrently on the channel is really tough to the point that if they did both a 5e/OneD&D campaign and a Daggerheart Campaign, I think they'd probably have to have none of the original cast members in that as main PCs simply for reasons of time commitments and would definitely lose viewers if they did that. Candela is arc-based and can be presented sufficiently in 3-episode chapters in a way that I think Daggerheart cannot.
Again: fully speculative; but if I were say, in Marisha's shoes, and the cast had decided to do another long-form campaign after C3 I'd go with Daggerheart, still using D&D 5e for any EXU games set in the past, and keep Candela as a mini-series on the off weeks.
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AB, Mogwix and Co.
This was a piece of art did by one of the other amazing players at my D&D table for The Wild Beyond the Witchlight campaign and I love it! The robot with the hat is my PC, Environmental Analysis Automaton A-B4 or AB for short. They're a Circle of the Shepherd Druid trying to find their creator who went missing at the Witchlight Carnival under mysterious circumstances.
The other member of our party include Buttercup, the minotaur college of lore bard, Pan, the half elf college of eloquence bard/fey pact warlock, Mogwix, the goblin wizard, and Goramorn, the dragonborn way of the dragon monk.
I've been playing them for a while now and thought I'd share some of what I wrote about their creation.
Also, after this campaign wraps up we'll be starting a Curse of Strahd campaign which we will be streaming on twitch! Let me know if any of you are interested in watching or at the very least would like to hear about my PC for that campaign.
Memory Banks: 00.00.00.00.001
Visual data:
Environment: enclosed, wood interior, man made
Danger rating: Yellow; tripping and magical hazards
Lifeforms: 1 Humanoid, Designation: Human Male
Audio data:
Human Male:
…there was light. Ah! Yes! Third time’s the charm, or eleventh in this case.
Alright Environmental Analysis Automotom Prototype A-B4, let’s see if you’re the one. Oh, that really is mouthful isn’t it? We’ll have to come up with something different. Of course, if all goes well you’ll be able to do that yourself some day, eh?
Why anyone would want to scrap you is beyond me. Well you know what they say, man’s trash is another man’s treasure.
Oh, well…I suppose I shouldn’t say that. Readings look like you’re picking up everything audio and visual. Excellent. Was a bit worried about your memory banks. Obviously for an analysis unit all you’d really be worried about are the plants and the like pertaining to your programming. Admittedly it was a spotty job. But the storage is just about perfect. Probably will need to work on expanding it. Wouldn’t want you to have to erase memories to keep new ones.
Oh well, details to be sorted later. Made a bit of a mess myself.
Welcome to the world A-B4. I’ve got a feeling you’re going to be spectacular.
Analysis:
Environment: Moderately hazardous
Humanoid: Mostly harmless
Memory Banks: 00.00.00.00.102
New Program: Designation: Speech
Audio Data:
Julian:
Sorry AB. Seems as though I might have crossed the wrong wires. Your visual input is temporarily down, but let’s test out this new feature.
Oh there have been so many things I’ve been wanting to ask you. Your vocabulary should be up to snuff. I took special care in your speech pattern recognition. Best way to learn is through doing, after all. Doing in this case having been listening to my rambling for the last few months. Hopefully it did us both some good.
I think it did. It’s how children learn at any rate.
Alright, first question: what is your name?
Searching…
Statement: Designation: Environmental Analysis Automotom Prototype A-B4
Julian:
No, not your designation. What is your name?
Statement: Request unclear. Specify.
Julian:
What do you want to be called?
Statement: Request unclear. Specify.
Julian:
Well, I do suppose it’s still a bit early for you to have proper wants now isn’t it? Still got a lot of programming to get through. We’ll save your name for later. Hopefully you won’t resent me calling you AB in the future.
I hate to ask what your thoughts on me now are.
Statement: Answer. Analysis of Human Male, Designation: Julian. Wizard. Middle Age. Diet: Tea. Sleep pattern: Inconsistent. Communication: Heavily Verbal. Danger level: Yellow.
Julian:
Now that’s a shining endorsement, I must say.
Statement: Understood. Analysis confirmed.
Julian:
Alright, next on the list, fine tune your audio input to recognize irony.
And I’m hardly middle aged. I don’t plan to die at seventy. Well, seventy-two if you’re getting technical, but I’m nowhere near the top of the hill let alone going down it.
Statement: Understood.
Julian:
Let’s just get your eyes working properly again.
Memory Bank: 00.00.00.200
New Visual Data: Still Image: Tiefling Female. Expression: Unknown.
Audio Data:
Julian:
Happy. See the smile? She’s happy.
Facial Expression: Happy.
Statement: Understood. Smile means happy.
Julian:
Alright. Now let’s go back to this one.
New Visual Data: Still Image: Dragonborn Male. Expression: Happy.
Julian:
Understandable confusion. See how his brow creases. That’s anger.
Question: Showing teeth indicates happiness and anger?
Julian:
I’d say it’s usually either or, but yes. The subtleties are in the eyes. Mouths may lie, but the eyes always tell the truth. We’ll get more into the nuances once you get the basics down.
Question: What is lie?
Julian:
Deception. It’s when a person says one thing but means another.
Question: Like irony?
Julian:
Ah no…well, sort of. It comes down to intent really. It’s when somebody makes a false statement and indends for another to believe them.
Question: Why lie?
Julian:
Any number of reasons. Some people lie in order to trick somebody into doing something they want. Other times people lie in order to comfort another.
Statement: Definition unclear.
Julian:
Fair enough. I think this is just something you’ll have to wait to figure out when you’re older.
Statement: Understood. Question will remain unanswered.
Memory Bank: 00.00.01.002
Julian:
I do hope you don’t find these memories too boring once you properly wake up. I mean, most days are boring, but from what I understand you’ll be able to remember everything that’s ever happened to you, this included.
I can only imagine what you’ll think of me. Try to be charitable. I’d argue no parent in the world has put this much effort into the actual creation process.
Oh Gods, me a father? That doesn’t sound right. I’m not old enough– Well, I am plenty old enough, but I never saw myself as the fatherly type.
Forget I said anything. Or, no, don’t forget. That’s not an order. Just an expression.
I’m really not giving you much of a leg up if I’m your example am I? We’re going to have to make sure you get out more.
Memory Bank: 00.00.01.095
Visual Data:
Environment: Lab
Danger Rating: Yellow, tripping and magical hazards
Lifeforms: 1 Humanoid, Designation: Elf Male
Facial Expression: Surprised, subcategory: Unknown
Audio Data:
Unknown Elf:
What in the nine hells?
New Visual Data:
Lifeform: 1 Humanoid, Designation: Julian
Facial Expression: Surprised, subcategory: Put-out
Julian:
What are you doing back here?
Elf Male:
I should be asking you the same thing. You’re not seriously considering this.
New Visual Data:
New Facial Expression: Elf Male
Facial Expression: Angry, subcategory: Very
Julian:
There is a reason why I keep my work private.
Elf Male:
It’s one thing to work with automatons, maybe dabble in trying to awaken one for a period of time, but this? Do you realize what magic you’re tampering with?
Julian:
What I’m doing is just taking the awaken spell and to its most logical conclusion. Where exactly am I going too far?
Elf Male:
To create a sentient creature they require a soul. You think you can just create a soul out of whole cloth?
Julian:
Last I checked quite a number of creatures create new souls every day, oftentimes by accident.
Elf Male:
You know what I mean. Those are living, breathing, biological beings touched by the divine. This is a machine. Whatever programs or even magic you put into it, all it will ever be able to do is pantomime mortal emotions. It will forever be soulless unless you give it one or somehow deluded yourself into thinking you could create one.
Julian:
I am making no claims to my personal ability to isolate the soul. My only claim is that something doesn’t require biological parts to have one.
AB has no baseline instincts, not even survival. They were initially programmed for cold, calculated analysis of raw environmental data. All I’m doing is attempting to give them the ability to ask why and the choice to find the answer.
Curiosity, in its purest form. That’s where it all starts. I give them the baseline ability to recognize emotions in others and the rest writes itself. How they decide to react will ultimately be up to them as they grow to understand and empathize with the world around them. Now look me in the eye and tell me that’s not any child you’ve ever met in your life.
Elf Male:
All without a soul to guide them.
Julian:
You really haven’t met many children, have you?
Elf Male:
This isn’t a joke, Julian. Gods, do you not hear yourself?
Julian:
What exactly am I doing wrong? I’m not hurting anyone. No bodies are being exhumed. No souls have been stolen. No deals have been struck. All I am doing is what every wizard has done which is explore the full extent of our reality.
Now either you’re right and what I end up making will merely pantomime mortals. Or I’m right, and I will have proven that souls are not given to us by some divine entity. What we call a soul is created within ourselves for each other. No gods required.
Elf Male:
I can only hope I’m right.
Julian:
And I can only feel sorry for you.
Visual Data:
Elf Male: Out of range
Analysis:
Elf Male: Potentially harmful
New Visual Data:
Lifeform: Julian
Facial expression: Sad, subcategory: unknown
Question: Are you sad?
Julian:
Not sad, AB. Disappointed perhaps.
Statement: Understood. Expression is disappointment.
Question: What is disappointment?
Julian:
It’s when you hoped something would be different from what it actually is.
I wish I could tell you people like him are a minority. I wish I could say that others will see you and fully accept you as the person you will become.
Some of them will. I think most people will want to. It’s hard to say. There is a great deal of ignorance and fear in the world, and a lot of people are content to leave it that way.
Do try to be patient with us though. We’re only mortal.
Statement: Request unclear. Specify.
Julian:
I guess what I mean to say is, go into the world assuming people want to be kind.
Statement: Understood.
Question: And this can cause disappointment?
Julian:
More often than not, but you’ve got to do it anyway.
Statement: Understood.
Memory Bank: 00.00.00.01.269
Audio Data:
Julian:
I really do hate to admit it AB, but perhaps Dustain was right. Arcane magic will only get us so far. You’ve progressed nicely, but something is missing. Just that last little umph.
Don’t worry, I’m not about to ask a god for help. Bastards would just rub in our faces.
The awaken spell is the baseline of all of this. Perhaps that’s the best place to start. The magic innate in nature is separate from the divine. You’re not so different. Metal is merely refined elements found in nature. Just because you’re man made shouldn’t exclude you.
Hmm, perhaps I shouldn’t have wiped all that analysis programming.
Memory Bank: 00.00.00.02.154
Julian:
Now this is silly, isn’t it. I’m not even sure if this is going to work. But, I think I’ve got a lead on something that might finally wake you up. Not sure when I’ll be coming back, if I will. Of course, if I don’t come back, you’ll hardly care, now, will you? But, you might care, someday. Depends if this works. Memories are funny like that. They change the more you remember them. That was the point of all my ramblings anyway.
What am I trying to say here? Wish me luck? Wish us luck?
I can’t wait to meet you.
#dungeons and dragons#warforged#D&D#dnd art#dnd character#dnd oc#d&d oc#the wild beyond the witchlight
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So I decided just to make a new blog aksfjkaghkslfaf. n e way this is a spot for me to basically just turn my voices time (technical term for talking to yourself in/about character) into something i can actually look back on. I expect my posts could range anywhere from single sentence concepts all the way to like,, paragraphs upon paragraphs of nonsense. Horray!!
My tagging system may evolve overtime but as of right now; "oc: [name]" is used for my characters, "foc: [name]" is for my friends characters, and "npc: [name]" will be used for npcs of any campaign. "character into" is for if i actually decide to write up intros for my losers (I may do some quick synopses? if so they'll be under the cut <3), "fic ideas" is pretty self explanatory, and any aus will be tagged, ex. "band au" "evil au" etc. If i come up with anything else i'll probably add it here!! I fully expect this blog to be more well tagged than my main aklsfgaslkhf
alright! settle in for chaos >:)
Basic Character Intros!! Wahoo!! I'm gonna list em in chronological order of when I made them. Race, Class and Subclass, age, a song i feel fits them best, and a brief backstory rundown will all be given.
DnD PC's
Zezrina Frear (She/Her)
Drow, College of Spirits Bard
227 (equivalent of 25)
The Mariners Revenge Song by The Decemberists
Has a power where she can talk to ghosts who tell her the future, inherited from her mother who was driven insane by visions of Zez's death. Her mother then died under mysterious circumstances and Zez ran from her family to try and figure out what actually happened.
Imagine if you fused the Madrigal family from Encanto with Luke and May Castellan from Percy Jackson.
Vildanna Cadieux (She/Her)
Half-Elf/Hexblood, Shadow Sorcerer
19
What The World Needs from Ride The Cyclone
Orphaned daughter of an attempted coup, Vildanna believes she alone knows right from wrong. She believes truly that good people (her) do only good things, and bad people (anyone who opposes her) do only bad things. This is complicated somewhat by the fact that shes the character I play for Curse of Strahd :)
She also has a litte rat dog named Syvestre, have you ever seen the "nightime pee artist" meme? that.
Kezarel Riverseeker (She/Her)
Human, Necromancy Wizard
16
High (Keep Up) by Bo Baskoro
As the middle of 7 in a prominent Waterdhavian noble house, Kez knows that unless she can prove herself she'll be forced into a political marriage. Her chosen path is to become a Court Mage for her family, an educator and protector. She protects her self by mimicking the behavior of her mother, who is... not a great person.
General Nizira Votsky (He/Him)
Reborn Half-Orc, Vengeance Paladin
46
Just A Man from EPIC: The Musical
After a long life in the military Nizira settled down with his adopted son Alexi. This was interrupted when people broke into his home, killed him, and kidnapped Alexi. With his dying breath Nizira swore vengeance and was reborn as basically a wraith, his hunger for violence is the only thing keeping him alive.
Arda Pendragon (He/Him)
Aasimar, Mutant Bloodhunter
25
Reaper Man by Mother Mother
An ex-noble who got kicked out for being too gay!! Arda fell in love with a man who lived in the woods outside his town who was executed for "crimes against the throne". Now he drifts through life seeking any carnal pleasure to distract himself from the loss.
His father is an Angel and also his angelic guide, which makes for some interesting conversations.
Weary aka Lavender Farmane (She/It)
Teifling, Gunslinger Fighter
22
Mr. Capgras Encounters a Second Hand Vanity... by Will Wood and the Tapeworms
Oh the TMA hyperfixation hit me hard here. A simple kid from a farming village comes home one day to find her sister June replaced by someone else, even worse; shes the only one who seems to notice. Over the next 3 years Weary is slowly driven to the brink of madness, eventually leading to her using her inventive mind to create a firearm and "kill" the thing that isn't June. Naturally she's sent to a psych ward which she manages to escape from. Now shes on the run from the law, ever vigilant to anyone else who seems to change.
Ivy "Venus" Allium (She/Her)
Firbolg, Knowledge Cleric
26 (19)
Dear Wormwood by The Oh Hellos
Valas Diril Hylinn (He/Him)
Drow, Battlemaster Fighter
412 (41)
Layin' Pipe by David Wilcox
Amze Sankrat (She/They/It)
Shifter, Gloomstalker Ranger
17
Fire by Kimya Dawson
Wyvern Maradil aka Lucien Clement Hargreaves (He/They)
Dhampir, Hexblade Warlock
257 (25)
I Am by Foot Ox
Azalea Ito (She/Her)
Water Genasi, Mercy Monk
20
My Smile is Extinct by Kane Strang
Casimir Belladonna (She/He)
Aasimar, Zealot Barbarian
21
Soap by Penelope Scott
Aria Novri (She/Her)
Changeling, Aberrant Mind Sorcerer
22
Mary by Alex G
Maximillian Fabron (They/He)
Goliath, Drake Warden Ranger
25
Liar by Queen
Dogma aka Ephraim Olach (They/Them)
Reborn Teifling, Undead Warlock Crown Paladin
29
The Weight by Amigo The Devil
Wisteria Bancroft (She/Her)
Warforged, Bladesinger Wizard
18
Marie Douceur Marie Colère by Marie Lafôret
Pollux Verrum-Sinclair (She/They)
Air Genasi, Armorer Artificer
37
Chip On My Shoulder from Legally Blonde The Musical
Verity Goodheart (She/Her)
Satyr, Eloquence Bard
19
Bugbear by Chloe Moriondo
Oscar Larke aka Valentine (He/Him)
Dhampir, Glamour Bard Soulknife Rogue
26
Remember My Name by Mitski
Michaelangelo Yelquinal (He/Him)
High Elf, Spores Druid
204 (20)
Freedom! '90 by George Michael
Muse Lavesque (She/Her)
Teifling, Profane Soul Bloodhunter
39
Looking Forward from Steven Universe: Future
Wickland Thorpe (He/Him)
Fire Genasi, Whispers Bard Swashbuckler Rogue
24
Truth Or Dare by Ricky Montgomery
Prudence (She/Her)
Warforged, Conquest Paladin
(unknown)
SPIT IN MY FACE! by ThxSoMch
Lance Mahoney aka Violet (He/Him)
Yuan-Ti, Feywanderer Ranger
14
Keep You Safe by The Crane Wives
Non-DnD Characters
Phoebe Lane (She/Her) - Monsterhearts 2
The Fey
15
Not Your Seed from The Guy Who Didn't Like Musicals
Calithe aka Nightwave (She/Her) - Masks
The Outsider
17
Dare To Be Stupid by "Weird Al" Yankovic
Selene Duskrith (She/They) - BG3
Drow, Moon Druid
267 (26)
Sylvia by Autoheart
Calliope Schaefer (She/They) - Kids on Brooms
Charismatic Slacker
20
What Was I Made For by Billie Eilish
DnD NPC's
Kazius Absinthe Valcod (He/Any Pronouns)
Teifling, Wizard
~1100 (28)
Lavender by Two Door Cinema Club
Cecilia (She/Her)
Reborn, Gunslinger Fighter
27
Bury Me Face Down by Grandson
Ovid (He/Him)
Disgraced God
(unknown)
Sonne by Rammestein
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Day 3 + 4: Old OC + Redesign
Decided to group these together since it's been years since I've touched her design 🥹 I still need to flesh out her robe but that's a problem for future me. Also Tumblr posts are so much slower than Twitter for fairly obvious reasons. If you want to see mostly the arts feel free to check out my twitter! I'm still a few days late but I'm not as late :')
Please welcome Sarc Saffrols, an Illusion Wizard and my first ever DnD PC! Her story is a few years old and fairly outdated, but i did try to patch it up the best i can for the dnd campaign rerun
Story
Born a tiefling, she stumbled into the material plane and got adopted by a kindly wizard librarian. During her lifetime, she lives to see the hatred towards non-humans and non-elves spread from the capital city to the small town of Mildmourn. This rising tension eventually exploded into razing flames that engulfed the library and the entire town. Ever since, Sarc has been on the run, using her magic to survive day by day in the hopes she can get enough money/support to bring back the lost librarian.
However, life has other plans for her. An unstable portal spawning under her feet pulled her into a completely new world, with entirely new problems. Here, she eventually become a nation's hero after multiple world threatening operations along with her newfound companions. Despite this, she is stuck in this new world, unable to fulfill her one goal. Worse, a past she didn't know about finally hunted her down, and she has to face the consequences of her actions (?).
...Before she was a tiefling, Sarc was a creation of the God of Light. When the God disappeared, she was appointed to be a replacement due to her partial relation to Light. Locked in the gilded greenhouse, she slowly grew bored of her 'job'. One day, she sneaked out, shed her immortal skin for a chance to live a more exciting life. Unbeknownst to her, her actions left the elements in disarray and led to the eventual destruction of the world.
Design
Sarc's design has undergone a few changes to match her character advancement and story plot. Her original outfit is scrappy and mismatched, consisting of whatever she could salvage or get her hands on. Despite having illusory magic to temporarily hide her horns, she sawed it down, hiding it underneath the hat for her own safety.
Her second design is after some times in Nyamene (the new world), once she has some good money to tailor a good outfit. She still kept the robe and the rose brooch - the only 'heirlooms' she had. Her outfit was tailored around the robe, and she got some more rose pins to decorate herself with. She also grew back her horns (with help from Regeneration), and showed more of her tiefling features in general.
Her final design (tbd) will be after she confronts her past and mistakes. The outfit change reflects her changing beliefs and goals, going from resurrecting her adoptive mother to fixing the problems she caused. On a meta level, I wanted to redesign her to give her a more fitting design for a level 20 wizard. I'm mostly proud of the hat! She'll no longer have to have horn holes on the brim, and it solves countless problems for me.
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The Danse Mechabre: White Elephant
AAR #01
Ran the first session in what is hopefully going to be a full Lancer campaign over the weekend. Gonna be posting these after-action reports from the GM perspective in case it's useful to anyone (and it turns out there are a couple of things I need to make sure I remember). No spoilers because at least half of the players are on the tumbles (eye see you).
Characters (LL 0):
Raiju (Hacker/Ace/Centimane) - GMS Everest - Delta
Sunshine (Grease Monkey/Technophile/Leader) - GMS Everest - Exchange of Affection
Rook (Walking Armory/Stormbringer/Brutal) - GMS Everest - Not Fun By Myself
Daylight (Technophile/Crack Shot/Infiltrator) - GMS Everest - Hits Different
Magpie (Hacker/Technophile/Centimane) - GMS Everest - General Protection Fault
You will notice right away that there are three - count 'em, three -characters with the Technophile talent. That means there are three bonus NHPs in the party. And the first thing I neglected to do is prompt for more interactions with the bonus NHPs. The only one that got characterization in this session was Molotov, Sunshine's little buddy.The reason I didn't prompt for more interaction is mostly because this group is used to 2.5-3 hour sessions and I am trying to hit one combat per session, which does not leave a lot of time for roleplay outside of combat. The schedule will need to be adjusted somewhat.
So in the year 4570u the PCs depart as crewmembers (and one stowaway) from the secret KRAKEN facility on the highly experimental blinkship Eye of the Tiger. The crew of the Eye of the Tiger had secretly been replaced with revolutionaries, planning to use its blink carver to quickly head towards the core worlds and help overthrow Union's Second Committee. They go into stasis, trigger the ship's blink carver and wake up to a variety of alarms blaring. It eventually turns out the year is now 5016u and the blink carver may have moved them in space as well as time. Or something. They fix up the ship a little and realize that they're near a planet that is putting out a distress call. When they also get the opposing force's broadcast about returning the planet to 'traditional Cradle values' they decide the situation requires mechanized intervention. Important note: I'm very happy with my players for not immediately deciding they need to intervene on the side of the people putting out the distress call and that maybe they need more information before getting stuck in. Keep hold of that instinct, just because you didn't need it this time doesn't mean you won't in the future.
So while the Eye of the Tiger engages the enemy fleet in orbit, the lancers drop right in to protect an urban area.
Combat 1.1: We get to be the Cavalry for Once
Sitrep: Control
OPFOR:
Pyro x2
Priest Vehicle x2
Hive x2
Grunt Breacher Vehicle x6
Outcome: PC victory, 11 - 8
No PC structure or stress damage, though Hits Different and Not Fun By Myself both used a Repair. The only mech to not get hit was Delta, which secured the lower left control zone and blasted away with its howitzer (whoever put the howitzer on the default Hacker loadout in COMP/CON is a real joker).
Here's the aftermath of the battle after I invoked the mercy rule when it became clear the NPCs couldn't take enough control zones some time around the middle of the last round (not pictured: the Hives' Razor Swarms that were still in 3/4 control zones).
(Tokens by Retrograde Minis (on the basic blank 1-hex tokens that come with Lancer so they show up well), map by Interpoint Station's pixel art assets, they released their new mapmaking tool like the day before we played. VTT is Roll20)
Most of the civilians had already been evacuated from the area with two exceptions: the blue building just above the lower left control zone (some kind of cultural building maybe, there were a lot of civilians around it), and the orange building to the left of the lower right control zone (an IPS-N showroom/liaison office). Those were both intact at the end of the combat, which will be relevant next session.
The enemy comp is very short-ranged which ended up working because the PCs had to get at them to get into their control zones. It also features a lot of burn which I ended up not using correctly (see below). I maybe went a bit hard on Strikers with that many Breachers, but I knew it would be fine because Breachers can only hit something once in a blue moon (Hits Different was the only one to get tagged by a Breacher shotgun). A lot of vehicles because I like combined arms in my mecha (I think I get this from my exposure to Battletech). No optionals on any of the enemies to reduce cognitive load on me, and even then there was plenty I forgot (see below).
I was worried about cover and LoS going into this because it doesn't feel like the Lancer rules have enough detail on that but it was easy enough to adjudicate in practice. Also shout out to one of the best rules in Lancer: the PC that went last nominates the PC to go next. That helped speed things up a lot.
Overall for a first combat with 5 PCs, getting through it in ~2.5 hours is pretty impressive! HOWEVER:
Things I Definitely Forgot About:
Tech attacks ignore cover!
Engagement gives +1 diff on ranged attacks!
Pyros deal double burn to anyone who already has burn!
Pyros can put out their FIREBREAK shield at the end of each of their turns!
Breacher's shotguns have a threat of 3!
All the PC talents!
Thankfully this can kind of be written off in fiction as the OPFOR being kind of bozos and the PCs not being fully familiar with their mechs (maybe some residual grogginess from stasis and the fact that mech warfare was still pretty new to them).
So definitely some things to keep in mind for next time - I'll have to come up with a format of NPC stat blocks that works for me because just using their stats in the core book clearly means some things get overlooked.
Next Time: Straight into the Wall?
INDULGE ME:
Campaign notebook is a Maruman Mnemosyne N195A, 7mm lined. A month ago I swore I would only use binders for campaigns going forward but Lancer seems constrained enough (note I did not say 'on rails') that I can get away with not doing that (as opposed to, say, a hexcrawling sandbox) that I can get away with it. Plus this notebook was only holding a half-done campaign idea that is unlikely to see the light of day so I figured I'd use the rest of the pages up. I've found the paper is very good at taking fountain pen ink, though I'm not using a fountain pen for these notes. I've settled on a Zebra Sarasa Clip 0.5mm gel pen as working best, and I do like that pen (it's what I used to finish out my #Dungeon23 notes).
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